DREAMGIVERS
At the time the Gods came, the earthlings were already living in a time of ignorance. The old days of wisdom—of living in union with the rhythm of the universe—were long gone. Humans had traded the stars for blue screens, pinning their lives to the temporary satisfaction of a digital world. They had forgotten how to listen to the wind.
But one colorful autumn afternoon, the sky over the East tore open. It was not a storm. It was a fracture in reality.
Five Stars fell. They streaked across the atmosphere, burning with a light that cast no shadows. They were not rocks; they were The Architects. Beings of pure, condensed energy from a dying dimension, seeking a new home.
They crashed into the outer plain hills, the impact shaking the bedrock of the continent. But when the dust settled, there were no craters. There were only five figures standing in the tall grass.
Four of the Architects looked at the world with pity. They saw the poisoned rivers, the smog-choked cities, and the frantic, disconnected souls of men. They decided, in that moment, to ascend. They dissolved their physical forms, weaving themselves into the tectonic plates, the oceans, the magma, and the atmosphere. They became the Earth, the Water, the Fire, and the Air, working silently to heal the planet from within.
But the Fifth... Fenene... he did not dissolve.
Fenene, the Architect of Wind, stood on the hill and scanned the planet. He closed his eyes and allowed the natural energy to flow through him. He saw everything. He saw the wars. He saw the greed. He saw the desperate ambition of men who wanted to be kings.
He did not see a tragedy. He saw a playground.
"Why heal them?" Fenene whispered to the silence. "When I can rule them?"
He decided to stay. He took a human form—tall, elegant, with eyes that held the grey turbulence of a storm. He walked down from the hills and entered the cities of men. He did not bring weapons. He brought whispers. He found men with dark inclinations and blew on the embers of their greed until they became infernos.
But there was a problem. The Marble.
The Marble was the battery of the Architects—the condensed power of their home star. Before the Four ascended, they saw Fenene’s ambition. They knew they could not take the Marble with them into the elements, nor could they leave it in Fenene’s hands. So, they hid it.
They did not hide it in a cave or a mountain. They hid it in blood.
They found a woman. A simple healer named Benabena, who still remembered the old ways. They dissolved the Marble into her spirit, locking it away behind a wall of blood and bone, creating the lineage of the Dream Givers.
When Fenene realized the Marble was gone—hidden inside the veins of a human bloodline—he screamed a storm that lasted a hundred years. He vowed to hunt the family down, generation by generation, until he could squeeze the star out of them.
And so, the game began. The Wind against the Blood.
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